Charm
Spell · Adept · Level 10
Charm
Adept
Spell · Detrimental
Cost 70 Power
Cost 3 Concentration
Casting 6 seconds
Recast 0 seconds
Recovery 5 seconds
Target Target
Duration 300 seconds
Level 10
Coercer, Illusionist
Effects:
- Charms target
- Increases Power Regen of target by 3.6.
- Increases Health Regen of target by 7.2.
- If outside an arena
- Certain enemies cannot be charmed
- Only affects targets level 24 and below
- Does not affect Epic targets
Grants the enchanter control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
Census ID 728123244
Taught by
- Coercer — level 10
- Illusionist — level 10
Tier versions
- Apprentice — level 10
- Journeyman — level 10
- Adept — level 10
- Expert — level 10
- Master — level 10
- Grandmaster — level 10
Crafting information
Linked materials open item details with harvest and drop sources.
Charm (Expert)
- Crafter
- Sage
- Station
- Scribing desk
- Primary
- Raw Copper Cluster
- Secondary
- Raw Root ×2
- Raw Elm ×2
- Fuel
- Basic Incense ×2